Select Game Mode
Who would you like to play against?
Zayne
Caleb
"Best of one — winner goes first. Ready?"
While he's dozing off, you can secretly swap two cards between cups!
Select two occupied cups to swap their cards.
Select first cup...
(I'll act cutesy and see if he'll swap with me..)
I'll consider it if you try harder.
...Take it.
(Is this Zayne's luck?)
"...You saw that?" He looks momentarily flustered.
It's not often I get a redo. Which one should I get?
* Tap CONFIRM to swap cards.
Select a card from your hand and a placed card from the board.
(More cards should lead to more strategic approaches, right?)
"Pick two cards from my hand. I'll take one of yours in exchange."
* Select 2 cards.
"Let's see what you have."
"Is this the right color? Don't lie to me."
At the start of each game, both players decide the order of play. The player going first receives 2 cards, while the player going second receives 3 cards.
Players alternate turns, and each round, they can choose to [Play] a card or [Draw] a card.
When all 8 cups are filled with kitties, the player with more points wins the game.
There are 4 colors of cards and 5 colors of cups, one of which is the white cup.
It is important to play by the rules, but you can also get naughty from time to time...
When all 8 cups are filled with kitties, the player with more points wins the game.
You can have up to 10 cards in your hand, including Assist Cards and Number Cards. The same rule applies to the normal mode.
Card Burn: When a card you draw from the pile is directly removed from your hand and excluded from the discard pile.
There are two possibilities when a card is burned in Kitty Card - Feature Edition:
1. When there are 10 cards in your hand and you draw a new card, that card will be burned.
2. At the start of your every round, you get one additional Assist Card (if the pile still has more cards to give). When this happens, if your hand is full, that additional card will be burned.
Notes: Meow This! is a special Assist Card. You can play it at any time to deny your opponent's Assist Card. Number Cards can't be denied. After the Assist Card Phase, the Number Card Phase follows.